Super Solvers series - MobyGames

Let's Play Super Solvers Series by IcePotato - Part 9: Outnumbered Endings

Super Solvers Reading

Too low to display
  • Review
  • TAG : related to the Master of Mischief from the super solver series
ADD TO CART
  • Go back in time to your childhood and remember the Super Solver series by The Learning Company. Let me help you become familiar with a very important part of my computer education. While everyone has played Oregon Trail (and loved it), the Super Solver games consistently delivered. These games can't be reviewed using my traditional approach.

    The premise of the game involves exploring five caverns to discover artifacts buried by Morty Maxwell, related to the Master of Mischief from the super solver series. There are four initial caverns, Near East, the easiest, Egypt, then Greece and Rome and India and China as the last one. The Greece and Rome and India and China caverns are considerably harder than the other two and are not good for starting.

  • Modules that comprise the Super Matrix Solver series are based on various devices for high speed calculation. An example of such feature is an implementation of the latest technology for acceleration of iterative method that was commercialized by VINAS, which is based on the basic theory developed by the National Aerospace Laboratory of Japan (currently the Japan Aerospace Exploration Agency).

    Super Matrix Solver series provide a line of solvers that are based on iterative or direct method, and those dedicated for boundary element method, from which the users may select a module that is most suitable for their applications.

    • 1 Software
      • 1.1 Reader Rabbit/ClueFinders series
      • 1.2 Zoombinis
      • 1.3 Super Solvers series
      • 1.4 Carmen Sandiego series
      • 1.5 Other games
    • 2 Continuity within game universes
      • 2.1 The Master of Mischief and Morty Maxwell
      • 2.2 Locations
      • 2.3 Crossovers
    • 3 References
    • 4 External links

  • Accelerates and stabilizes numerical solution of CFD, structural, electromagnetic and scientific simulations.
    Super Matrix Solver series, the high-speed matrix solvers were developed for acceleration and stabilization of calculations to solve simultaneous linear equation systems in numerical analyses such as CFD and structural analyses.
    Modules that comprise the Super Matrix Solver series are based on various devices for high speed calculation. An example of such feature is an implementation of the latest technology for acceleration of iterative method that was commercialized by VINAS, which is based on the basic theory developed by the National Aerospace Laboratory of Japan (currently the Japan Aerospace Exploration Agency).
    Super Matrix Solver series provide a line of solvers that are based on iterative or direct method, and those dedicated for boundary element method, from which the users may select a module that is most suitable for their applications.
    Developed by VINAS Co., Ltd.

    OVERALL (86/100): Treasure Cove is a game I highly respect, just like every game in the Super Solver series. Once again Treasure Cove shows how education can be fun, and that the Learning Company has that ability to MAKE education fun. I can tell you, if my teachers were as appealing as the Learning Company, I'd be happy to be going to school. Although this will have to do for now, trying to develop a method to play classic games for completely outdated computers. Treasure Cove in a game that is infinitely difficult to find, so if you do get your hands on it, I would reccomend not letting it go.

Super Solvers Series Part #18 - Treasure Cove pt 1

Mobygames suggests that other games that came out by the Learning Company between Midnight Rescue and this one are also a part of the Super Solver series, and while the games they suggest are excellent, Outnumbered! was the first game to return to the elements that this reviewer considers mandatory for a game to have that "Super Solvers" feel. First of all, in a "Super Solver" game the hero is a non-descript character with his/her face hidden by hat and collar. Next, the Mortimer Maxwell, the Master of Mischief, must be up to some relatively non-destructive but disfavorable mischief. Finally, there must be some element that encourages you to play by collecting stats over time, or in later games, virtual nick-knacks.