Daily activities: Hunters vs Zombies in non human Chess. Zombie Fashion show: Zombie Island hunt or be hunted. Nightly Mid-Night movies. Zombie Island specialty drinks made just for the non living.
Zombie Island opens with the story about a zombie harboring the wish to become a human with only one step before the dream comes true. Brief but intriguing, the back story simply stops there, leaving you in suspension wondering what’s happened next so as to lure you into gameplay. Clever move, doesn’t it? And with no more narration, tutorial-like training kicks off right away, displaying how zombies work and live in the island.
Training turns out short and clear: just clicking where the leading arrow points to, you know without effort the essence of the core gameplay from the two simple exemplary activities, that is, cutting stone and growing plants.
Zombie Island was funny; I think I laughed on almost every page. The novel enticed me to want to read the first book in the series, Shakespeare Undead. It also makes me want to read any other sequels the author might come up with. However between the concerns I had with the story seeming to jump between day and night and the way it just ended, I feel bad giving it 5 stars.
Zombie Island is something like a deck of cards that is made up of both ace and ass pieces. It remains to see whether its good cards can make remedy for the bad ones, finally making the game a passable at least. After a few hours’ play in it, I’d like to say that the game developers do succeed in playing a few beautiful hands with it before the dead-end.
|Scooby-Doo On Zombie Island||$2.99||$9.99|